﻿// NAME
scenario_name = Island Hoping

// DESCRIPTION
scenario_descr = Island hop to overcome the Imperial Japanese navy

// BRIEFINGS
briefing_2_0 = Kill the Japs!!!!
briefing_3_0 = Kill the americans

// OBJECTIVES
objective_2_0 = Take all VIP Points
objective_2_0_award = #Kill this unit
objective_3_0 = Kill this uint
objective_3_0_award = #help

// UNIT NAMES

// HEX NAMES
hex_97 = Home base
hex_755 = Tarrawa

// SPAWNED UNIT NAMES

// TRIGGER TEXTS

// OUTCOME EVENTS
outcome_2_0_title = Kill this unit
outcome_2_0_text = Kill this unit
outcome_2_1_title = efe
outcome_2_1_text = edfed
outcome_2_2_title = efe
outcome_2_2_text = efe
outcome_2_3_title = efee
outcome_2_3_text = fefe
outcome_2_4_title = efef
outcome_2_4_text = efef
outcome_3_0_title = kill ths unit
